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Game design characteristics by Mazz Nasir @prof_lyons @IBMCAS #CASCON presentation of paper, awarded as 2015 best a few hours earlier. “Operation Sting: A Collaborative Heist” designed as 20 to 30 minutes of icebreaking, good for teams who have not previously met together face-to-face. Measures included speech turns and floor holding, laughter and pauses in subsequent meetings, compared with control groups. (IBM Centre for Advanced Studies, CASCON, Markham) 20151102
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